Internet Basics
Online Commodities
Consumer and Creator
1. Creator = Consumer
2. The Active Consumer
3. βCreator-GTMβ
3.A. Where the Viral Things Are
4. The Anonymous Economy
5. Pre-founder: People-focused investing
Creator Studies
1. Intro to Creator Studies
2. Creator Policy
2. View: Research
3. A Spectrum of Influence
4. Influencing Influencers
4. Management (?)
5. Workspace: Books
Investment
TCM/C-TAM
Rethinking Consumer LTV
βOrganicβ = unpaid?
Introducing: LiveWriting, anti-Press Publish
VC Managers: Finding your style
Womenβs Consumer.
The βonlineβ button
Translation
βGenZβ
Directory
Personal Journal
An intro to Personal Journal
Advice for a Y2/Y2 woman in VC
Advice for a Y3 woman in VC
My love letter to Journalists
Women and Wikipedia
βPedigreeβ
β£
β£
Β© EM 2024
3.A. Where the Viral Things Are
- I see too many βviralβ products in a day.
- Word βviralβ feels icky now, totally commoditized word.
- Marketing something as βviralβ is less effective than it used to be.
- Distributed FOMO, basically.
- I see β2-3M followersβ on platforms daily. Bar for a βreal influencerβ is super fucking high.
- People donβt lean into the βvirality hype β> direct purchaseβ pipeline as easily as they used to.
- Before purchasing viral products I want to see other reviews of it to clarify hype vs. reality. (checking secondary voices) even for their favorite creators.
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